"Potato / architecture / simulation" Mario Carpo ✕ Keisuke Toyoda: Redesigning Tokyo Dialogue 3 "Program" «Wired.jp
In the book ("Alphabet and Algorithm"), which was also published in the Japanese version in September 2014, you mentioned "Digital Turn", but after hearing the remarks, "Second Digital Turn".I'm saying that.What exactly is this?
In the digital turn that occurred in the 1990s, we got a computer and gained an environment where design and manufacturing were connected seamlessly.As a result, even if you make 100 of the same, and one 100 kinds of one, the cost was the same.This is fundamentally different from the method of mass production, which one is cheaper the more copies are made.
If you look at the architecture of the 90's, you can see that there are many rounded ones.For example, Frank Gary's work.The roundness has to make the digital technology known to the world, but in fact there is no correlation between this shape and the production revolution through digital technology.So why was it round?The reason is that many of the architecture at that time were designed based on "Splin".
Splin is a curve that connects the areas that are not lined up smoothly.This is the case.The calculation was very complicated and could only be handled at the time, but when the main frame appeared, huge companies such as General Motors (GM) began to deal with it, and when a PC revolution occurred in the 1990s.Anyone can use software to draw a spline.Early designers were absorbed in it and used them from architecture to mineral water bottles.However, the spline is no longer the mainstream, and today's architecture tends to emphasize separation and discrete rather than smoothness.That is the "second digital turn".