Make a VTuber class model with the 3D modeling software "Blender"!What are the points that are cool even with zero knowledge?-The Window Forest [Sponsored]

Would you like to become a 3D character modeler?

こうした作品を作っています

 Suddenly, nice to meet you.My name is "Deep 3D Modeler K".

 As a creator of VTuber and other 3D character models, I am silently studying every day, but this time, I decided to talk about the latest notes and "Blender".

 When VTuber is told, actors (performers) are often noticed, but in fact their existence is the culmination of 3D -like technology.In fact, it is made up of the power of various staff, from production to operation.

アプリなどの進化で3Dモデリングのハードルは下がっています筆者が主に使うツールは無料の高機能3DCGモデリングソフト「Blender」。オープンソースのソフトで、制作に必要な全ての機能を網羅。ポリゴンやベジェ曲線だけでなく、彫刻のように形を作る「スカルプト」など、あらゆる制作方法に対応するほか、ボーン(骨格)を連結した「スケルトン」で、キャラクターを動かす「ボーンアニメーション」にも対応しています。物理演算による髪の毛や布地などの挙動の表現やそれらを用いた造形もでき、VTuberのキャラクターを作成するのに十分な機能があります

 And, especially among the behind -the -scenes, the 3D character modeler is the leading actor who makes Vtubers who have not appeared.Beautiful, friendly, cute, cool ... It is a 3D creator that creates a "body" for the existence of unique characters to exist in virtual space.Recently, many people not only enjoy as consumers, but also want to try such a creative world?

 But you may think that 3D modeling seems difficult.That is a fact.You need to be careful to the invisible, and you need to learn a lot because you need to understand various technical elements in order to realize attractive characters in 3D.

 On the other hand, the technologies, apps, PCs, etc. that support 3D have made great progress, and the hurdles have never been.

 As a tool, the free 3DCG modeling software "BLENDER" that I use is very powerful, and the PCs used for work have now provided very good 3D performance.rice field.

 The important thing is that I want to make a 3D character!If so, let's guarantee that anyone can now become a 3D creator.

 That's why I invite "Deep 3D Modeler K" to the 3D character modeling world.

 We will introduce a wide range from the point of introduction to a part of professional know -how, so if you are interested, please take a look.

【本記事のハイライト】キャラクター制作にはもちろん「ポイント」があります。私の日頃のモデル制作作業でのノウハウを一部ご紹介します。Blenderを学べる解説書もWebで無料公開されています。大学のオンライン演習のために作られた資料の一部で、インストール手順や視点の移動といった基本から、物理演算や髪の毛のシミュレーションといった技術まで幅広い内容をカバー。入門用に活用できます「制作に必要なのPCをどうするか」も重要。プロの目で「何がポイントになるのか」をお伝えします。今回テストしたのはマウスコンピューターのクリエイター向けノートPC「DAIV」。15万円ほどの入門機で、想像以上に実用的です【目次】

▼ You can start with a free "Blender" and a notebook PC!▼ The explanation book is free, 1,400 pages from the basics to the movement of the hair ▼ Deep modeler K -style, the point of the “Blender” character production ❶ The adjustment of the vertices is the writer, the tricks of the work peak ❷ The modeling of the clothes is “Cross”.In the simulation "❸ Even if you don't have much painting ... Automatically generates the sketch of a tecture ❹ ❹A time when modeling is sufficiently performance ▼ In an era where advanced 3D production environment is easy!

バーチャル近影

"Deep 3D Modeler K"

A freelance 3D modeler.He is involved in many Vtuber and other 3D model productions, "Blender", which specializes in character modeling.

Originally, he did a completely different business, but sometimes he turned into a modeler.The character model, who was in charge of the production six months after he started training in earnest, grew to a 100,000 -class Vtuber.He is also developing "Blender" add -ons in addition to model production.

Try using the free modeling software "BLENDER" that is used by professionals on "Creator notebook PC"!

 A PC is first required for 3D production.If you are starting to create a 3D character from a place where there is nothing, it is recommended to build an environment on a minimum procurement of a laptop PC than a desktop PC that you have to buy in various sets.

 The accurate operation is painful in the touchpad, so it is better to procure a gaming -class mouse only as a mouse as an operation environment, but still a notebook PC can be used only with the main unit, and it is possible to start immediately.charm.It's a waste to say, "I'm motivated and stumbled by building a PC environment."

 However, there are many people who think, "Is it really possible to make 3D on a laptop?"This time, I verified it firmly.

 This time, the test environment for the test environment was the latest model of the ceber series of mouse computer creators (released in June 2021) and "DAIV 4N".

「DAIV 4P」主要スペック「DAIV 4P」「DAIV 4N」主要スペック「DAIV 4N」

 In both cases, the screen size is 14 inches, which can be easily imented with bags.The weight is 985g (DAIV 4P) or 1.With 43kg (DAIV 4N), DAIV 4N is equipped with NVIDIA's GeForce GTX 1650 TI on the GPU, further enhancing 3D performance.

 Other specifications are similar, the CPU is equipped with the latest mobile processor "Core i7-1165G7", the standard main memory is 16GB and the storage is 512GB (NVME SSD).It can be said that it is a product that aims to balance performance and cost performance.The OS is Windows 10 Home.

 Memory, SSD, and OS can be changed as options at the time of purchase..2 PCIe Gen4 X4 Connected 1TB model is used.Especially SSD is M.Thanks to the 2 PCIe Gen4 X4 connection, I don't think it's a laptop.

 I don't need much in "Blender" itself, but at the same time, when editing a high -resolution texture with "Photoshop", or when the work of launching various game engine development environments such as "Unity" in parallel and incorporating it into the app, it is a memory.I think that you can feel safe if you can afford the storage.

 The price is from 153,780 yen (tax included) for DAIV 4P, and DAIV 4N starts at 159,280 yen (tax included).It can be said that it is a PC for creators with a popular price range that can reach many people if you get a little excited.

 By the way, why the "DAIV" as a series is "for creators" is that it emphasizes the height of the price anti -performance ratio, but also the adoption of an LCD display that emphasizes the image quality and coloring range, and the creators.The point is specifications and interfaces that can be used comfortably.

 In addition, the housing design, which is simply composed of unnecessary information, is also conscious of "creators".Both are necessary to focus on the content of the creation.

 As for the hardware, the preparation of the software is almost complete by downloading and installing "Blender" on these PCs ("Blender" can be downloaded from the window forest).

 Put the shiny PC out of the box, connect the power, start up, set the initial setting of Windows, install "Blender" and start 3D work, it takes only for 10 minutes.If this is a desktop PC, the main body / monitor, connecting various peripherals, and the more aggressive tasks, such as, will increase, and the motivation will be reduced, but before that happens, it is to put it in the actual work.I think it's a good thing about these laptops.

「Blender」はBlender財団が開発するオープンソースの3Dコンテンツ制作ツールで、「Blender」公式サイトや窓の杜から無料でダウンロードできる。モデラーKの手で「バ美肉」させたVTuberの例。イラストレーター竹花ノート氏のアバター「ノートママ」ですが、本人作のLive2D版のほうが出番が多いようです……

 "Blender", which I use as the main tool, is a task of assembling a polygon and forming a shape (modeling in a narrow sense), making a texture, putting a bone (rigging), and adjusting the appearance such as material and shaders.It is a great tool that has all the functions required for 3D character production, from animation production, rendering, and output for various applications.

 The contents of the function are not hung in other expensive tools, and some functions are even "Blender".In addition, there is an abundant add -on function that the open source community evolves every day, and the power of "I can't do it!"It's a tool that enters the area of amazing because it's free, but it's free.

 So, once you put "blender", you will be able to do almost everything you need for 3D character production.

 Actually, it is also necessary to set up in the target application (such as "Unity"), so by the time the model is completed, "executable environment" such as "Unity" and "Unreal Engine" will be included.It will come.However, if you just make a 3D model, it's really okay to use "blender".Let's go.

「Blender」の起動直後の画面(画像は「DAIV 4P」で起動したもの)とりあえずプリファレンス画面でインターフェイスの言語を「日本語」に。ただし「新規データ」のチェックはオフにしておくこと(英語のままにする)。こうしておかないと稀に問題が起きるアドオンがあったりなかったり

[If you start with zero] Let's use a free explanation book, install, change viewpoints, operate bones, and move hair!

和歌山大学システム工学部の床井浩平准教授による、オンライン演習のため制作された資料の一部が一般公開されている(http://web.wakayama-u.ac.jp/~tokoi/cgpe2020.html)。「Blender」のバージョンはv2.91時点のものだが、最新のv2.93でも問題なく扱える

 If you really want to touch the 3D for the first time, you will first learn the basic operation of "Blender".

 This is quite broken, but if you do your best until you get used to it, it is the goodness of "Blender" that you can handle smoothly.It's worth trying.

 There are various materials and literature on the web on the web, but in the PDF materials used in Wakayama University CG production exercises distributed for free, step -by -steps are step -by -step.It covers the contents that can be used for basic models.Since it is a material made for online training for students who touch "Blender" for the first time, it is a very polite and unprecedented content.

 Starting with the installation method, from basic operations such as Japanese language, viewpoint movement, model movement, model deformation, method of creating various basic shapes, pasting, paste texture, how to insert and move bones, etc.It is explained in screenshots one by one.It also covers the functions of "Blender", such as solid and liquid movements by physical operations and simulation of hair movements, and you can finally learn how to create animation.

基本操作から手取り足取り解説されているさまざまな形の作成テクニックも詳細に解説ボーンの入れ方髪の毛の動きのシミュレーション

 Just by following the instructions written in this commentary, you can create and move a small 3D model, so if you are new to it, we recommend that you try to imitate it.If you have the experience that you can do something if you imitate it for the time being, the subsequent learning will be very smooth.

関連記事

3D modeling software "Blender" You can learn the operation from 0 1,400 pages of explanation books for free

3Dモデリングソフト「Blender」でVTuber級モデルを作る!知識ゼロでもイケるポイントは? - 窓の杜[Sponsored]

Deep -out modeler K -style, point of "Blender" character production

 For the time being, the basics of the basics are held down, and to reach the 3D character model that can actually sing and dance, it is necessary to learn more know -how.

 The method varies from person to person, and I can't explain everything very much, but here's a guide, as a guide, I have four points of style and workflow, the style of the model production work that I am a deep 3D modeler K.I would like to introduce it.

 The explanation is a male -shaped test model.Personally, I make a lot of female models, but technically I also create a male model here in a similar way.

今回作業スタイルの説明に使う男性モデル。「筋肉多めで」という個人的な注文で作成したモデルですが、技術要素的には華奢な女性キャラと同様の構成で作られています。形が違うだけです。

 To make a good model, you need a lot of trial and error for the shape.

 The important thing is, "Is there a top that should be where it should be?"The important parts are often re -adjusted many times.This is a part that makes the polygon shape a 3D model and a soul, and a writer.

 However, if this is a low -poly model with a small number of vertices, it is easy to try and error, but if it becomes a high -polygon model with a high number of peaks, the number of tolerants to be adjusted is too much and you will not be able to reach it.。So, it would be ideal if you could take a method of producing a low poly, and the output is Hypoli.

 Specifically, the peaks that can be automatically generated are automatically generated as much as possible, such as a mirror generation for the left -right symmetric part, the curved part is automatically generated, and the one with the front and back is automatically thickened.Reduce as much as possible.

 This is the basic function of "Blender" that realizes this.

 Simply put, it is a function that adds an algorithmic vertex or deforms to raw polygon data (mesh data)."Blender" has dozens of modifiers, especially by using the following modifier during modeling.

  1. ミラーモディファイア:面対称の頂点を生成する
  2. 細分割曲面モディファイア:頂点を生成し面を滑らかにする
  3. 厚み付けモディファイア:面の「裏面」および「ふち」を生成する

 The peak of polygon objects that use these is twice the mirror, 4 times the fine split curved surface (one step), and twice the thickness.For example, if you have a symmetrical thick clothing, it will be 2x4 x 2 in total, "Mirror+Finely split curved surface+thickness".In other words, you only need to edit only "visible shapes, 1/6 top".

 In particular, the fine split song surface has a great merit due to the beautiful appearance of the appearance, but on the other hand, it is necessary to do various special things when the operation at the time of editing becomes heavy and exported.There is also a difficult way to handle it, such as "Kuru", and the modeler like me who regularly use character modeling for real -time is a minority.

 Nevertheless, it is easier to create a beautiful outline model data with a relatively small vertices, which can increase trial and error related to modeling.

細分割曲面をオフにした状態。鼻先など鋭角な部分がポリポリしているが、頂点編集自体はこの状態で行なっている細分割曲面(レベル1)が有効な状態。生ポリゴンに面分割が行われて頂点数は4倍に増えるミラーモディファイアをオフにした状態。このように実際は半身だけを編集しているミラーモディファイアが有効な状態。シャツの柄に見られるように、テクスチャーは非対称のものを設定可能厚み付けモディファイアのおもな使い所である衣服。最終的なポリゴン数は多少かさむが、ふちや裏面があるとアングルによる破綻が減ったりアウトラインが綺麗に出せたりするので利用価値は高い

シャツとズボンはクロスシミュレーションで仕上げ。シミュレーション結果を「適用」して静的なデータにしてある

 When creating a real -minded physique and costumes, I think that the costumes are often a realistic shape.Therefore, use cross simulation, one of the physical simulation systems of "Blender".

 First, the basic shape of the costume is made by combining a simple board or cylinder, and a cross -simulation allows you to obtain a real -fashioned clothes with wrinkles and the like according to the shape of the body.This process is very heavy, and it is not always possible to make the shape you aimed, but you can make costumes very efficiently considering the use.

陰影をベイクしたテスクチャに色を乗せて作った靴まわり

 When creating a tecccha image to be pasted on a polygon, it is often better to automatically generate an undergrade than a color from zero.

 For this reason, I often use the "bake" function of "CYCLES" renderer, a late race engine of "Blender".The normal viewport display is performed in the real -time renderer "EEVEE", so in my case, the use of the Cycles renderer is mainly the bake of the testecture.

 The basic colors and shadows of the skin and cloth can be created by assembling a very simple shader node.Fine color changes and patterns will be added in the tonsk chapaint mode, but since the shadows are written in advance, the brightness will be a simple task that only the color will be changed (color paint).。

 With this method, even those who don't have much picture like me can create a very persuasive tecture image.Instead of reducing the work of painting, you will need to set up a material for Cycles rendar, but if you know how to do it, it is important that anyone can do it.I think that if you use it for the complex part of the structure, you will be particularly grateful.In this example, it is around the shoelaces.

Cyclesレンダラー用に適切なマテリアルノードをセットアップし、基本的な質感を再現。これをテスクチャにベイクしたのち、テスクチャペイントモードで色を乗せて完成

セル画~厚塗りくらいの範囲でカスタマイズできる自作シェーダーを使用。この柔軟性も「Blender」の魅力

 In the 3D view port, which is the main work area in the "Blender" window, the model can be displayed in various preview mode, but if the model is completed and it can be displayed with the texture of the 3D application etc., it will be better.It is easier to use high -precision modeling while approaching the specific image.

 "EEVEE", one of the view portrendar of "Blender", is a real -time renderer developed based on the implementation of "Unreal Engine", and can reproduce a flexible appearance by playing with the shader node.

 Because it is a renderer that assumes real expression, I am not good at the appearance of the anime system, but in my workflow, I use a self -made shader node that solves that area and use it for viewport display.

 The created models are often operated on real -time 3D applications such as "Unity" and "MMD", so we always produce while promoting a shader setting that can imagine the appearance at that time.With few differences in appearance on tools and target apps, you can focus on more substantial trial and error.This may increase the quality of the completed model more.

 "Making your own shader" is not something you can do, but I know that you can do this according to your specialty, and I don't think there is any loss, and various people have their own shader.Since it is distributed, it is a good idea to choose such a thing.

ちょっと設定を変えるだけでだいぶ印象が変わってくる。一工夫すればいろいろなイメージをすぐ試せるのがEeveeレンダラーの利点のひとつ

 Above, I explained the deep 3D modeler K and my basic way to do it.I think that it is a highly dependent on modifier, which has heavy operation, compared to other general character modeling methods.Instead, it embodies the concept that you can create a 3D with a good feeling even if you have a little bit of modeling and painting.

 I usually make it on a desktop PC equipped with a high -spec CPU & GPU, but can I work comfortably in the same way for the notebook PC, "DAIV 4P" and "DAIV 4N" introduced to you.?I would like to continue to describe the experience around that.

Laptops for creators that can be "usable" more than expected, basic work is completely problematic, DAIV 4N is the same as desktop PC.

「DAIV 4N」(左)と「DAIV 4P」(右)

 In conclusion, both the built -in graphics "DAIV 4P" and the "DAIV 4N" equipped with GPU work at a level that is not troubled by basic work.

 Basic tasks include polygon modeling, moving around the viewpoint, checking modeling, poses to a rigged character to render still images.

頂点編集は適切な視点で。スムーズな視点操作ができれば3Dモデリングはなんとかなる

 Especially the basic viewpoint operation, if this seems to be unpleasant, the environment is disqualified, but the DAIV 4P, which uses Intel IRIS XE graphics, is greatly cleared.

 Even a high -polygon model using a fine split curved surface modifier can be operated especially in Switzerland in a mode with a lightweight drawing load such as "Solid Mode".I heard that "the latest generation's built -in graphics have improved the performance considerably," but this was more than expected.

内蔵グラフィックスを使う「DAIV 4P」では「ソリッドモード」で快適に操作できる

 The "DAIV 4N" equipped with a GeForce GPU is almost the same as the desktop PC environment (equivalent to middle high class gaming PC) that I use in "Material Preview/Rendering" view mode, which increases the drawing load.I was surprised that the operation was obtained.

 In this mode, it is very important that this is light because you can work very well in a state that is very close to the image that is finally output.

 The response of the built -in graphics "DAIV 4P" is slightly lower, so the price difference is about 5,000 yen, so if you want to make a rich 3D character, "DAIV 4N" is the first choice.That's good.

GeForce搭載の「DAIV 4N」なら描画負荷が高まる「マテリアルプレビュー/レンダリング」ビューモードでも不満はない表題にも使った画像は「DAIV 4N」でレンダリングしたもの。私が日頃使っているメインのデスクトップPCとあまり変わらない速度でレンダリングできた。

 In addition, various tasks with heavy modifiers such as "fine split curved surface modifier" require considerable CPU power, but both show excellent operation performance.Gave me.

 For example, when moving a bone to pose, if the CPU power is not enough, the operation response will be abnormally worse.In that area, it was felt that both "DAIV 4P" and "DAIV 4N" were not impaired and practical.It seems that the processing bottleneck has been considerably reduced by installing a 11th generation Intel CPU with high single core performance ("Blender" many modifiers related processing is single.It is performed in the thread).

ポージングはモデルのチェックのためにもよくやる作業。細分割曲面を使ったモデルのポージング操作はデスクトップPCでも重くなりがちですが、「DAIV 4P」「DAIV 4N」ともに問題ないレベルで操作できました

 So, both models were made without any things.

 In other words, a rather rich 3D character model that I usually make on a desktop PC can be produced on these notebook PCs.

 In addition, notebook PCs with sufficient 3D performance such as "DAIV 4N" equipped with GPU are not only produced with "Blender", but also operating and distributing models on "Unity".You can cover it completely.

 It is attractive that it can be completed in one environment from production to operation.Moreover, since the face camera on the monitor can perform a bust -up performance capture, there is no need for additional hardware for distribution as VTuber.I think the merits of "all notebook PCs" will come to life in such detail.

 In addition, if you want to create an animation production that renders hundreds of images in serial numbers, you will need a high -performance desktop PC.Anyway, the required amount of calculation is extraordinary.However, rather than being able to do anything while rendering the desktop PC for one day, during that time, if you have such a notebook PC, you can do another work, so it is the right person in the right place.By the way, the DAIV series also has a desktop PC.

ちなみにこのモデルの髪の毛は「カーブヘア」と呼ばれる方法で作っていて、編集時の処理的にはわりと重め。これについても両方のノートPCで快適に操作可能私のモデルの特徴として、顔パーツもボーンで動かしている点があります。アニメ系のキャラクターでは「シェイプキー」という、頂点の移動量をそのままデータ化したものを使う事が多いのですが、ボーンで表現できることはボーンで行なったほうが汎用性や柔軟性が高くなります。

An era when advanced 3D production environment is easy!

落ち着いたデザインの筐体

 I personally think that it is a surprising advancement that a laptop PC that fully plays the right place and its role in the right place in the popular price range.

 In particular, notebook PCs such as "DAIV 4P" and "DAIV 4N" that I touched this time have a strong flavor that they concentrate on improving basic performance without putting on extra things because they are creator models.I have a very good impression as a single 3D creator.In addition to the CPU and GPU, there is no excessive decoration and a calm design case, a non -glare type that does not reflect extra, and a clear colored LCD panel with LED backlights.I think that the point that incorporates properly is also an important point.

「DAIV 4N」のキーボードレイアウト「DAIV 4P」のキーボードレイアウト

 Both models can connect external displays, DAIV 4N (HDMI and Thunderbolt 4), up to 3 systems (HDMI and Thunderbolt 4, USB Type-C), Thunderbolt 4 and USB Type-C for Daiv 4P.It also supports chain connection.It can be output to up to four screens along with the body liquid crystal, so it is good to connect them and use them as multi -displays and pseudo desktop PCs.Especially when working on a composite after a tecture work, a composite work after rendering, the work efficiency will be greatly increased by operating the output result on the main screen while putting out the output result on another screen.When it comes, I think it's good to expand the environment in various ways.

DAIV 4Nは右側面にHDMI、左側面にThunderbolt 4を搭載DAIV 4Pは右側面にHDMIとThunderbolt 4、左側面にUSB Type-Cを搭載

 It seems that the notebook PCs I touched this time, including such extensions, have sufficient abilities as a mother machine.There is almost nothing you can't do.That's why let's repeat what we said first.The important thing is to make a 3D character!A strong feeling.The environment is easy.

 The only thing you need for aging and young is motivated.The door to the creator is open!

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